Shaders | Unity | c# | AR Prototype
For this prototype, I used ARCore with Unity to showcase photorealistic environments. Three different models are created using photogrammetry and scan data.
The application detects a surface to place the model. With the help of the UI, users can change the environment visible on top of the surface.
The next step for this experience is to bring the UI element to the front and add a cut plane to enhance user interaction with these environments.