For the last six months I started to work on shader writing in Unity. The thumbnail shows a custom PBR shader from a likeness project.
This is a cross-platform multiplayer game project that works with Oculus Rift and Vive. The game design is a mixture of Quidditch and Basketball. The goal is to finish all the hoops on the scene before your opponent.
This is a shoot them up VR game that can be played in Rift and Oculus GO. There are four levels in total which the hardness level increases.
This project was made to explore non-gaming experiences in VR. I wanted to show how the virtual reality can be used in architectural projects to show underlying structure.
This one week project was made to explore the usage of gamepad in a seated Oculus VR experience. In this VR platformer game, the player needs to get the Viking to his pirate ship by completing different levels.
This a protype I made using ArCore. I wanted to bring the high-quality scan data CyArk has to augmented reality and test how well it can be use to showcase the captured data.
This the first test I made with the Magic Leap SDK. Using the gesture-driven input system you can dance with the characters in your room.
This is a platformer game with puzzles that can be solved with the rewind mechanic.
In this project I tested couple of different method for the Pacman and the ghosts to move around in the given map.
I am an XR developer and a technical artist with a big passion for immersive technologies.I have a background in Architecture which gives me a deep understanding of 3D space and immersive environments. I am very passionate to create new experiences and explore mixed reality technologies.
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